Elizabeth Paturi | TrainingPros Marketing

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Narrative for Increased Engagement

Narrative for Increased Engagement

Join our next Learning Views webinar, “Robots are eating the Building: Narrative for Increased Engagement,” to explore stories for learning within the context of Alternate Reality Games (ARGs). We are excited to have two speakers for this event – Andy Petroski, Corporate Faculty and New Product Development Consultant, Harrisburg University and Charles Palmer, Executive Director, Center for Advanced Entertainment and Learning Technologies, Harrisburg University.

  • Topic: Robots are eating the Building: Narrative for Increased Engagement
  • Date: Thursday, April 21, 2016 NEW DATE
  • Time: 4:00-5:00pm EST (60 minute session) NEW TIME
  • Cost: Free, but space is limited. Please register early
  • Speaker: Andy Petroski, Corporate Faculty and New Product Development Consultant, Harrisburg University and Charles Palmer, Executive Director, Center for Advanced Entertainment and Learning Technologies, Harrisburg University
  • Register: Learning Views Webinar

Session Description:

Stories in TV and movies are mainly meant to entertain. A story for learning should be entertaining, but also needs to be functional. The story needs to draw the players into the experience and create a bridge between characters, media elements, digital activities, and the interactive elements. A story is not only important for immediate motivation, engagement, and purpose. It’s also important for long-term learning and behavior change. Stories connect with our emotions, something that is usually lacking from traditional training, performance change, or employee engagement initiatives. Emotional experiences are memorable experiences.

Join this session to explore stories for learning within the context of Alternate Reality Games (ARGs). ARGs combine real-world experience with fictional clues, puzzles and communication in a collaborative game format. The story-based and problem-based experience promotes the use of online resources, collaboration among game players, and critical thinking related to the storyline and problem-based activities.

Session Objectives:

  • The power of story and narrative
  • Learner types and story methods
  • Plot, setting, and subject
  • Story perspectives
  • Story structure

About the Speaker:

Charles Palmer is the Executive Director of the Center for Advanced Entertainment & Learning Technologies and Associate Professor of Multimedia at Harrisburg University of Science & Technology. Palmer applies his creativity, leadership, and technological expertise to promote the application of technology to contribute to the economic well being of the region. Palmer’s efforts to create a gaming cluster of new businesses in the Harrisburg region through initiatives such as the Virtusphere and the Gaming Academy align with Harrisburg University’s mission to meet Central Pennsylvania’s need for increased opportunities for study leading to careers in STEM fields.

Andy Petroski is an advanced instructional design, curriculum design, serious games, and emerging technologies leader. With more than 18 years of eLearning and online learning design and development experience, Andy has designed and developed technology-based learning experiences in education, corporate learning, multimedia production firms, and independent consulting environments. Andy has written articles for national and regional publications and presented on various eLearning, educational technology, multimedia, and web topics at international, national, and regional events. He has also facilitated over thirty-five (35) public webinars on educational technology, online learning, corporate learning, and emerging technology topics.

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TrainingPros Social Media Specialist, Elizabeth Paturi manages the company's social media presence and supports Relationship Managers in actively growing their following on social media.

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