Elizabeth Paturi | TrainingPros Marketing

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Negotiating With Aliens During Training

Negotiating With Aliens During Training

TrainingPros continues the Learning Views webinar series in 2016 in partnership with Harrisburg University, and we are excited to offer this event. Join this session to explore ways to take advantage of Alternate Reality Games to transform the impact of training solutions. We are excited to have two speakers for this event – Andy Petroski, Corporate Faculty and New Product Development Consultant, Harrisburg University and Charles Palmer, Executive Director, Center for Advanced Entertainment and Learning Technologies with Harrisburg University.

  • Topic: Why Am I Negotiating with Aliens during Training?
  • Date: Friday, March 18, 2016
  • Time: 12:00-1:00pm EST (60 minute session)
  • Cost: Free, but space is limited. Please register early
  • Speaker: Andy Petroski, Corporate Faculty and New Product Development Consultant, Harrisburg University and Charles Palmer, Executive Director, Center for Advanced Entertainment and Learning Technologies with Harrisburg University
  • Register: Learning Views Webinar

Session Description:

Immersive learning through games, gamification and simulations is being used by a variety of institutions and organizations to transform the learning experience. Alternate Reality Games (ARGs) are immersive learning through a transmedia experience, designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches.

ARGs combine real-world experience with fictional clues, puzzles and communication in a collaborative game format. The story-based and problem-based experience promotes the use of online resources, collaboration among game players, and critical thinking related to the storyline and problem-based activities.

Join this session to play a 5-minute ARG and explore the ways in which you can take advantage of Alternate Reality Games to transform the impact of training solutions.

Session Objectives:

  • Define ARGs for Employee Learning
  • Explore ARG Examples
  • Discover player interactions in ARGs
  • Identify opportunities for an ARG

About the Speaker:

Charles Palmer is the Executive Director of the Center for Advanced Entertainment & Learning Technologies and Associate Professor of Multimedia at Harrisburg University of Science & Technology. Palmer applies his creativity, leadership, and technological expertise to promote the application of technology to contribute to the economic well being of the region. Palmer’s efforts to create a gaming cluster of new businesses in the Harrisburg region through initiatives such as the Virtusphere and the Gaming Academy align with Harrisburg University’s mission to meet Central Pennsylvania’s need for increased opportunities for study leading to careers in STEM fields.

Andy Petroski is an advanced instructional design, curriculum design, serious games, and emerging technologies leader. With more than 18 years of eLearning and online learning design and development experience, Andy has designed and developed technology-based learning experiences in education, corporate learning, multimedia production firms, and independent consulting environments. Andy has written articles for national and regional publications and presented on various eLearning, educational technology, multimedia, and web topics at international, national, and regional events. He has also facilitated over thirty-five (35) public webinars on educational technology, online learning, corporate learning, and emerging technology topics.

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TrainingPros Social Media Specialist, Elizabeth Paturi manages the company's social media presence and supports Relationship Managers in actively growing their following on social media.

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  • Guest
    Adam Fischer Saturday, 05 March 2016

    Professor Adam Fischer

    Look forward to it.

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